Better performing localstore
With the recent release of Bee 2.1 came a refactored localstore that brings increased stability and performance and a lower level of chunk loss, Niki Papadatou explained. The new release also includes a new DB repairing reset command which will scan the nodes reserves and fix any corrupted chunks. Node operators should make sure to run this command just following the upgrade to the new version, for each node, one by one, on the same disk.
This upgrade will vastly decrease the amount of freezing, which means node operators will have better chances of winning, since they’ll be able to participate in the Schelling game, instead of being frozen out of the game entirely.
What to expect in Bee 2.2?
The upcoming version will merge the debug API and then the Bee API, leaving only one unified API in Bee 2.2. The latter will feature an access control tree. This is a data structure that stores access control information for certain nodes, and is used to determine whether a node has permission to access a particular source.
Support for neighbourhood hopping is coming as well, which enables moving a node to another neighbourhood without the need to pay for the stake. Under certain conditions node operators will be allowed to withdraw their stakes.